This is the first time in Australia’s long history that the issue of gambling addiction has been the subject of national media coverage. The report will be a timely start to an important national conversation, given the fact that the current rate of gambling-related harms are among the highest per capita in the world.
The report will include a new section on how best to provide for gambling addiction in young people. New findings about young people’s risk making and engagement with gambling will be made available to the broader community in future.
More information will be offered about how gambling addicts can get help or have their addiction recognised early.
Australian Government will provide $7 million over four years to develop evidence-based policies and programs to address gambling addiction in Australia.
How can gambling addiction be prevented by gambling addiction?
According to Australian National University professor Martin Teo, when people start or continue playing video games or other forms of computer or video gaming, it often appears on radar screen and is a problem within the immediate family. When people develop compulsive or pathological gambling, it is often too late to stop the problem.
Gambling addiction is often associated with poor socio-economic background. Although gambling is widespread in Australian society, it is particularly prevalent in the poorest households and individuals living in marginalised communities.
It is important to note that the report does not make a claim about the prevalence of this addiction in Australia or whether it is a problem in our communities. This is because the report will not focus on gaming companies or the gaming community as a whole. Instead, the report seeks to identify emerging research and knowledge gaps that can provide an understanding and an actionable framework to assist communities in developing a strategy and plan to treat and prevent problems associated with gambling addiction.
In addition, the report uses a variety of methods to provide a broader narrative perspective that may better inform and inform the discussion surrounding gambling addiction. Although the research and findings are broad, they include:
- Information on the types of gaming that can lead to gambling addiction,
- Evidence on how many people who experience addiction to gambling experience it later in life, including how long it takes from onset to recovery and its impact on other life activities, and
- Findings on the extent to which the problem of gambling addiction exists across Australia.
The report will also include a section on how to reduce or prevent people from accessing gambling products and services, including information on how to protect against, and take action towards, gambling addiction